07-14-2026, 03:34 PM
Digital Prophet, post: 2270091, member: 28507 Wrote:You would have to do some work to make the layout make sense though, unless the whole point was random chaos. Opening a door in a tavern and having the door now connect to a crypt or something where the description no longer makes sense, or even just having one room be a forest where you can exit by following the river, and then in the next room there's no river- stuff like that. So probably rather than just be completely random, you would want 3 or 4 configurations that it chooses between when it generates the dungeon or whatever, so all the pre-gen descriptions make sense.Maybe small blocks of predefined rooms that all connect together logically. Those blocks can be randomly placed on the greater map with ProcGen rooms connecting them together.
Unless you build the rooms and descriptions intentionally vague so that they can connect in any way.

