07-13-2026, 01:11 PM
BigPete, post: 2270075, member: 4840 Wrote:So, this engine is pretty interesting in that you can create rooms and objects and stuff from within the game. I haven't had a huge amount of time, but I finished the tutorial dungeon and it plopped me back into limbo. I was able to create an object (Heavy box) modify it's description and set some rules for it. Very basic stuff, but that's pretty neat.
I think the next step is to work my way through all the guides and documentation. Once I do that (or while I do that) I will start writing a basic game with the engine.
That's how most MUDs work. Usually there's a permission system and if you are a "builder" or "admin" you can modify shit from within the game. When I worked on the inquisition MUD forever ago, you would use an /invisible command and build rooms and shit that weren't connected to anything, and then when you were done, you would connect them to the working game world.
Because inquisition was a heavy RP MUD, me and the other builder would sometimes do shit on the fly like we were running a D&D game, we would build rooms and place objects and monsters in real time as players moved through the dungeon or whatever. We could also inhabit NPCs and monsters to make them respond dynamically to conversation and shit.

