03-19-2026, 03:51 PM
Okay since the closing of Print & Play I now am having to redo all my math which is something I hate since math sucks.
At https://www.thegamecrafter.com, I can get twelve 3.5X3.5" 320gsm cards for $3.00. 320gsm is basically the same thickness as a magic card, according to the website. I think that would work okay for my game board. Alternatively, I could go with real "boards" made of out chipboard, which is 0.06" thick which is pretty thick. I can get eight 3.5X3.5" boards for $7.25. Considerably more expensive, heavier, and harder to store, but also much more resilient than the cards.
So lets start from scratch on the number of tiles I will need, since I also think I want them to be single sided instead of double sided. The example map up there uses 45 tiles to construct that map, but I would want more than that. I think I want maybe 60 normal map tiles and then 20 or so special set piece tiles. so that would be a total of 80ish tiles, whichever way I went.
if I get cards, which is what im leaning toward, just for storage purposes if nothing else, that would come to $21.00. If I got chipboard tiles, that would come to around $73.00. I think I'll move forward with the cards.
So we're at $21.00 for 84 tiles (60 normal map tiles and 24 special set piece tiles) in card form, 3.5" by 3.5" and single sided, so they can be washed face down and drawn randomly.
I will also need tokens. I'm not sure how many at the moment, but quite a few. I can get 150 0.75" square tokens for $11.76, but im limited to 10 different tokens per sheet. so basically I would get 15 "food" tokens, 15 "Glass" tokens, 15 "chemicals" tokens, etc. So I can get 10 different types of tokens per sheet of 150. I have 7 resources listed in the post just above this one, so I can have two more resource types and get one sheet of resource tokens. Is 15 of each resource enough? probably? The players will be spending them between maps.
With my sort of brainstormed rules, each road tile can have 1 potential resource token spawn on it, and each interior building tile can have 2 resource tokens potentially spawn on it. if you rolled the maximum spawn on the map example up there, you could conceivably get 72 resource tokens from that map. The odds of that happening are nearly impossible, but that's the maximum. So with 150 tokens, that would cover two average maps, assuming players hoarded resources for some reason. that seems okay to me. Especially since each spawn is a percentage chance so you'll never get the maximum spawn-in for resources. So yeah I think that's probably fine.
So that's $11.76 for 150 chipboard resource tokens. and I'll need to come up with 2 more resource types. Oh, maybe Fuel? hm.
I will also need something for monsters and player tokens, unless I want to get some custom shit from heroforge. The problem is that the way this company works, you can have a limited number of designs per sheet of tokens. That's okay for monsters, but not great for character tokens.
At https://www.thegamecrafter.com, I can get twelve 3.5X3.5" 320gsm cards for $3.00. 320gsm is basically the same thickness as a magic card, according to the website. I think that would work okay for my game board. Alternatively, I could go with real "boards" made of out chipboard, which is 0.06" thick which is pretty thick. I can get eight 3.5X3.5" boards for $7.25. Considerably more expensive, heavier, and harder to store, but also much more resilient than the cards.
So lets start from scratch on the number of tiles I will need, since I also think I want them to be single sided instead of double sided. The example map up there uses 45 tiles to construct that map, but I would want more than that. I think I want maybe 60 normal map tiles and then 20 or so special set piece tiles. so that would be a total of 80ish tiles, whichever way I went.
if I get cards, which is what im leaning toward, just for storage purposes if nothing else, that would come to $21.00. If I got chipboard tiles, that would come to around $73.00. I think I'll move forward with the cards.
So we're at $21.00 for 84 tiles (60 normal map tiles and 24 special set piece tiles) in card form, 3.5" by 3.5" and single sided, so they can be washed face down and drawn randomly.
I will also need tokens. I'm not sure how many at the moment, but quite a few. I can get 150 0.75" square tokens for $11.76, but im limited to 10 different tokens per sheet. so basically I would get 15 "food" tokens, 15 "Glass" tokens, 15 "chemicals" tokens, etc. So I can get 10 different types of tokens per sheet of 150. I have 7 resources listed in the post just above this one, so I can have two more resource types and get one sheet of resource tokens. Is 15 of each resource enough? probably? The players will be spending them between maps.
With my sort of brainstormed rules, each road tile can have 1 potential resource token spawn on it, and each interior building tile can have 2 resource tokens potentially spawn on it. if you rolled the maximum spawn on the map example up there, you could conceivably get 72 resource tokens from that map. The odds of that happening are nearly impossible, but that's the maximum. So with 150 tokens, that would cover two average maps, assuming players hoarded resources for some reason. that seems okay to me. Especially since each spawn is a percentage chance so you'll never get the maximum spawn-in for resources. So yeah I think that's probably fine.
So that's $11.76 for 150 chipboard resource tokens. and I'll need to come up with 2 more resource types. Oh, maybe Fuel? hm.
I will also need something for monsters and player tokens, unless I want to get some custom shit from heroforge. The problem is that the way this company works, you can have a limited number of designs per sheet of tokens. That's okay for monsters, but not great for character tokens.

