03-18-2026, 07:08 PM
So anyway lets detail out some equipment.
Equipment
Equipment gets slotted onto the ship board. I think you will have space on your ship for every possible upgrade, so you don't need to swap stuff in and out. Equipment spawning in should be rare, like maybe a 2 in 20 chance. Equipment only spawns on interior (building) tiles.
Equipment
Equipment gets slotted onto the ship board. I think you will have space on your ship for every possible upgrade, so you don't need to swap stuff in and out. Equipment spawning in should be rare, like maybe a 2 in 20 chance. Equipment only spawns on interior (building) tiles.
- Cargo Upgrade - Adds additional space on your boat. I dunno how this works, are you tying a cooler to the side of your boat? Installing shelves? Maybe its a rarer drop, and it adds a 4x4 grid, so its like you're towing a small skiff or something behind your boat. I imagine this looking like the ram expansion upgrade for the steve jackson game "Hacker." Alternatively, you might find a "boat [name] blueprint" that allows you to use the foundry to build a completely different boat that has more cargo slots instead of upgrading your current boat. Im not sure yet. ANOTHER, maybe better route is to have one of the special set piece tiles be a dock which has a chance to spawn another (better) boat? That would limit the potential boat upgrades to specifically story maps and might be a cool thing.
- Foundry - Allows you to spend resource tokens to upgrade or construct melee weapons and armor.
- Weapon Bench - Allows you to spend resource tokens to upgrade or construct firearms.
- Engine Upgrade - You get to the next map faster, so you gain +5 rounds on the horde timer.
- Radar - Gives you an early warning when the horde is on the way. gain +5 rounds on the horde timer.
- Mortar - Once installed, it allows you to spend (a lot of) resources to make shells, which can be used to clear a tile of monsters while exploring.
- Kennel - dogs can sniff out resources, gain +1 chance of resources spawning.
- Telescope - construct the map before you disembark the ship in the boat and arrive at the dock tile. Choose whether or not to skip the map altogether. Still costs 1 food token "travel" to the next map.
- Radio - adds a +1 chance of survivors spawning.
- Fishing Gear - grants a small chance of not spending a food token between maps.
- Medical Bay - spend resources to heal 5 (10?) HP.
- Blueprints - Might be armor or weapon, but you draw a blueprint card when you bring this token back to the ship.

