• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
DP's Projects: The Ferry (board game)
#32
And maybe one of the cargo items that might have a chance to spawn on a normal map is like GPS coordinates or something, which would lead you to these special set piece maps. And the players could choose when to go there, so you don't end up going to a special set piece map with like, no weapons or whatever. I thought about it maybe being like, every 5 maps, there is a story set piece map, but because the towns are randomly generated, you could get a really shit set of towns where its like 1 building or whatever, and you would end up at a (presumably) harder set piece story map with no gear, which would be a bummer and a waste of time. So its better if the players can choose when to progress the story. And they can just keep doing generated maps until they feel like they're geared up enough to go to a special set piece thing.
  Reply


Messages In This Thread
DP's Projects: The Ferry (board game) - by Digital Prophet - 03-18-2026, 06:15 PM



Users browsing this thread: 1 Guest(s)
test
.tcat example
.trow1 example
.trow2 example
.trow_sep example
.trow1 example
.trow2 example
.tfoot example
Recent Posts
Not much progress. The vps is very...
BigPete — 07:25 PM
7670193074886200589 View:
BigPete — 02:28 AM
Digital Prophet — 07:45 PM
I’m still working on this, but got ...
BigPete — 02:36 AM
7dR1c65Elfk View:
BigPete — 02:53 PM
forum statistics
  • Members: 11
  • Latest member: Admin
  • Forum threads: 72
  • Forum posts: 433