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DP's Projects: The Ferry (board game)
#31
I think the board gets built before the players step off the dock. Originally I was thinking it would be built tile-by-tile as they move, but that doesn't really make sense, you would be able to see down the road or whatever unless its silent hill fog or something. So I think the game master or the players just build the map with tiles before they leave the dock. building the map doesn't use up rounds. I do think maybe buildings don't get built until the players open the door though. then the whole building gets built, and then they can go in.

I thought for a while that maybe there didn't need to be a game master but I think there does, unless I also make some enemy behavior rules that the players can just do themselves, but that gets complicated with line of sight and other things. Also, I want there to periodically be set piece maps, which maybe use a different set of tiles altogether, or more likely: separate tiles that augment the normal map tiles that you don't normally use when making a normal town. These set piece maps would have pre-constructed maps, and that's where the story elements would take place that sort of propel you through the game. these special set piece tiles would contain the normal token spaces of the normal maps, but also contain special lore spaces where like, documents, or audio logs, or whatever would have a chance to spawn, that the players can use to learn what happened to the world and why there are monsters everywhere, and maybe do something about it?
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DP's Projects: The Ferry (board game) - by Digital Prophet - 03-18-2026, 06:11 PM



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