• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Making a MUD
#11
I've seen worse...I've seen a lot better
  Reply
#12
evennia is up and running on my server. details are in the OP

The tutorial game is very barebones. Doesn't have character creation or combat system or anything. It's more or less just a basic online text adventure. But it's a good starting point.


I'm heading to indianapolis tomorrow, so I'm trying to get a bunch of last minute stuff done here today and then I'll be gone until Sunday. I might bring a laptop with me though, so if I have some downtime I might mess around.
  Reply
#13
I've set up the included webclient. This should make it easier for me to test, and for others to access without needing to telnet/ssh in or to download a client.

That being said, I plan on implementing mudlet's advanced feature support so that will end up being the best experience.
  Reply
#14
I wandered around the sample area and I like the general vibe - I noticed that the action set was super limited, but I assume that would be solved by plugins that offer what we want or that is a think we code for.
  Reply
#15
So, this engine is pretty interesting in that you can create rooms and objects and stuff from within the game. I haven't had a huge amount of time, but I finished the tutorial dungeon and it plopped me back into limbo. I was able to create an object (Heavy box) modify it's description and set some rules for it. Very basic stuff, but that's pretty neat.

I think the next step is to work my way through all the guides and documentation. Once I do that (or while I do that) I will start writing a basic game with the engine.
  Reply
#16
I deleted the tutorial world. If you get an error when you log in, let me know. It might try to put you back in a place that no longer exists.
  Reply
#17
BigPete, post: 2270075, member: 4840 Wrote:So, this engine is pretty interesting in that you can create rooms and objects and stuff from within the game. I haven't had a huge amount of time, but I finished the tutorial dungeon and it plopped me back into limbo. I was able to create an object (Heavy box) modify it's description and set some rules for it. Very basic stuff, but that's pretty neat.

I think the next step is to work my way through all the guides and documentation. Once I do that (or while I do that) I will start writing a basic game with the engine.


That's how most MUDs work. Usually there's a permission system and if you are a "builder" or "admin" you can modify shit from within the game. When I worked on the inquisition MUD forever ago, you would use an /invisible command and build rooms and shit that weren't connected to anything, and then when you were done, you would connect them to the working game world.

Because inquisition was a heavy RP MUD, me and the other builder would sometimes do shit on the fly like we were running a D&D game, we would build rooms and place objects and monsters in real time as players moved through the dungeon or whatever. We could also inhabit NPCs and monsters to make them respond dynamically to conversation and shit.
  Reply
#18
Digital Prophet, post: 2270077, member: 28507 Wrote:That's how most MUDs work. Usually there's a permission system and if you are a "builder" or "admin" you can modify shit from within the game. When I worked on the inquisition MUD forever ago, you would use an /invisible command and build rooms and shit that weren't connected to anything, and then when you were done, you would connect them to the working game world.

Because inquisition was a heavy RP MUD, me and the other builder would sometimes do shit on the fly like we were running a D&D game, we would build rooms and place objects and monsters in real time as players moved through the dungeon or whatever. We could also inhabit NPCs and monsters to make them respond dynamically to conversation and shit.
Live dev in response to what the players are doing is awesome. Very much like a live dnd campaign.
  Reply
#19
It only really worked because they were a pretty small MUD, player wise, and they were RP-enforced. We also didn't do it that often, I can remember maybe 2 or 3 times in the year or so I built on there. im not sure about the other guy. We went by Scilence and Scinder. hahaha I just remembered that. i can't remember which was mine.

Ive been thinking about MUDs and cool hooks and systems stuff if we ever actually make a thing.
  Reply
#20
Is this something you could script out so you could do something like generated random dungeons?
  Reply




Users browsing this thread:
test
.tcat example
.trow1 example
.trow2 example
.trow_sep example
.trow1 example
.trow2 example
.tfoot example
Recent Posts
Not much progress. The vps is very...
BigPete — 07:25 PM
7670193074886200589 View:
BigPete — 02:28 AM
Digital Prophet — 07:45 PM
I’m still working on this, but got ...
BigPete — 02:36 AM
7dR1c65Elfk View:
BigPete — 02:53 PM
forum statistics
  • Members: 11
  • Latest member: Admin
  • Forum threads: 72
  • Forum posts: 433